![]() Arguments: filename to write results intoīench_upload // Uploads most recent benchmark stats to the Valve servers.īindToggle // Performs a bind increment var 0 1 1īlink_duration "0" // How many seconds an eye blink will last.īot_changeclass "0" // Force all bots to change to the specified class.īot_defend "0" // and that team will all keep their combat shields raised.īot_flipout "0" // all bots fire their guns.īot_forcefireweapon "0" // Force bots with the specified weapon to fire.īot_mimic "0" // Bot uses usercmd of player by index.īot_mimic_yaw_offset "0" // Offsets the bot yaw.īot_sendcmd "0" // Forces bots to send the specified command.īuddha // Toggle. 3 for both.Īskconnect_accept // Accept a redirect request by the server.Īsync_allow_held_files "1" // Allow AsyncBegin/EndRead()Īsync_serialize "0" // Force async reads to serialize for profilingĪsync_simulate_delay "0" // Simulate a delay of up to a set msec per file operationĪudit_save_in_memory // Audit the memory usage and files in the save-to-memory systemīanip // Add an IP address to the ban list.īenchframe // Takes a snapshot of a particular frame in a time demo.īench_showstatsdialog // Shows a dialog displaying the most recent benchmark results.īench_start // Starts gathering of info. posedebug // Turn off pose debugger or hide ents from pose debugger UIĪchievement_debug "0" // Turn on achievement debug msgs.Īddip // Add an IP address to the ban list.Īir_density // Changes the density of air for drag computations.Īi_debug_dyninteractions "0" // Debug the NPC dynamic interaction system.Īi_debug_expressions "0" // Show random expression decisions for NPCs.Īi_debug_node_connect // Debug the attempted connection between two nodesĪi_drop_hint // Drop an ai_hint at the players current eye position.Īi_expression_frametime "0" // Maximum frametime to still play background expressions.Īi_expression_optimization "0" // Disable npc background expressions when you cant see them.Īi_frametime_limit "50" // frametime limit for min efficiency AIE_NORMAL (in secs).Īi_navigator_generate_spikes_strength "8"Īi_path_adjust_speed_on_immediate_turns "1"Īi_setupbones_debug "0" // Shows that bones that are setup every thinkĪi_set_move_height_epsilon // Set how high AI bumps up ground walkers when checking stepsĪi_strong_optimizations_no_checkstand "0"Īnim_3wayblend "1" // Toggle the 3-way animation blending code.Īnim_showmainactivity "0" // and/or sprint activities.Īnim_showstate "-1" // Show the (client) animation state for the specified entity (-1 for none).Īnim_showstatelog "0" // 1 to output anim_showstate to Msg(). demoui2 // Send the advanced demo player UI (demoui2) to background. +posedebug // Turn on pose debugger or add ents to pose debugger UI +demoui2 // Bring the advanced demo player UI (demoui2) to foreground. If you still can't find what you're looking for, just ask for help or fill out a MSO Helpdesk Form and someone will help you shortly. Improved lighting, shadows, and reflections through bump mapping, specular and HDR lighting.Here are 2,416 Day of Defeat: Source console commands that you can choose from.įor an easier search method, press "ctrl+f" now on your keyboard and type in a keyword. ![]() Greater detail in textures, models, and surfaces for added realism Integrated physics simulation for realistic gravity, friction, and bouyancy War Status Report for gameplay statisticsĬompletely updated maps to take full advantage of the Source engine With this technology, DoD: Source offers state of the art graphics (including support for HDR lighting) in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models. Players choose a role and tackle goal-oriented missions based on historical operations.ĭay of Defeat: Source takes the classic gameplay of the original Day of Defeat and improves the experience with Source, the advanced engine technology Valve created for Half-Life 2. ![]() Home | Media | Buy at | ForumsĪy of Defeat: Source features multiplayer, team-based gameplay set in the WWII European theatre of operations.
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